It's 2026, and the Tarnished have long since conquered the Lands Between, yet the thirst for new adventures remains unquenched. Since the monumental release and subsequent success of Elden Ring, the community's eyes have been fixed on the horizon, eagerly awaiting news of substantial single-player story expansions. While the PvP-focused Colosseum update provided some multiplayer thrills, it left the core desire for deeper lore and unexplored lands unanswered. Now, speculation is rife: what form will the next chapter take? Could FromSoftware, the masters of intricate world-building, potentially pivot from the game's groundbreaking open world back towards a more contained, linear Souls-like level design for its DLC? π€

Elden Ring DLC Could Signal a Return to Linear Souls Level Design
Let's be real, the open world of Elden Ring was a revelation. But here's a spicy take: what if the DLC dials it back? π² We're not talking about empty corridors, but a return to the dense, interconnected, and meticulously crafted level design that defined classics like Dark Souls and Bloodborne. Think about itβ"linear" in FromSoft terms never meant boring. It meant a curated, intense experience where every corner, enemy placement, and shortcut told a story.
In the scope of Elden Ring's vastness, a DLC adopting this approach would feel like an extended, mega-dungeon. Imagine a new area with the intricate, layered design of the Academy of Raya Lucaria or the legacy dungeons, but on a grander scale. This isn't a step back; it's a strategic focus. Could this be the key to delivering a narrative punch that's sometimes diluted in the open world?

Why Linear Design Could Mean a More Focused Story & Gameplay
Okay, hear me out. How many of you completely missed crucial lore on your first playthrough because you skipped a hidden catacomb or an obscure NPC in a far-flung corner? πββοΈπββοΈ The open world's freedom is its greatest strength and, for storytelling, its biggest challenge. A more linear DLC structure could solve this beautifully.
By guiding players through a contained narrative path, FromSoftware can ensure everyone experiences key story beats in a coherent order. Confusing moments, like the whole deal with Hoarah Loux and his lion regent Serosh, might have landed with more impact if the lead-up was more controlled. Furthermore, from a gameplay perspective, a linear design allows for masterful pacing and encounter design. The developers can precisely plan for the player's expected power level and equipment at specific points, creating challenges that are finely tuned and incredibly memorable. No more accidentally stumbling into Caelid at level 10... unless the DLC wants you to have that traumatic experience! π

Would Fans Accept a Step Back from the Open World?
This is the million-rune question. Elden Ring redefined the genre by marrying Souls gameplay with a breathtaking open world. Would players welcome a DLC that feels more like classic Dark Souls? The answer might be a resounding yes, under the right conditions.
Let's break down the pros and cons:
| Linear DLC Approach | Open-World DLC Approach |
|---|---|
| β Tighter, more focused narrative | β Unparalleled freedom and exploration |
| β Masterfully paced challenges and boss sequences | β The joy of discovering secrets off the beaten path |
| β Dense, interconnected level design (think shortcuts!) | β A vast new region to get lost in for dozens of hours |
| β Less exploration freedom | β Risk of narrative becoming fragmented or missed |
| β Might feel restrictive to some new fans | β Balancing can be trickier with unpredictable player progression |
Ultimately, the most impactful areas in the base game were often the more contained ones. Leyndell, the Royal Capital, and the Haligtree are essentially linear experiences woven into the open world, and they are fan favorites for their intensity and design. A DLC that doubles down on that philosophy could be absolutely legendary.
Conclusion: Trust in FromSoftware
Whether the next expansion is a sprawling new continent or a deep, labyrinthine dungeon the size of a region, one thing is certain: players trust FromSoftware. The studio has earned that faith. They took a risk with an open world and nailed it. If they decide that the best way to expand the mythos of the Elden Ring is through a return to a more classic, focused design, the community will likely be there for it. After all, isn't the core of the Souls experience about overcoming meticulously designed challenges and uncovering a tragic, beautiful story piece by piece? The format might change, but the essence remains.
So, while we wait for official news, let the speculation continue! Will we journey to the lands under the sea, to the cosmos, or into a forgotten dream? No matter the path, the next adventure in the world of Elden Ring is poised to be another unforgettable journey. Prepare to die (again), Tarnished! βοΈπ₯