In the ever-churning world of Elden Ring: Nightreign, where players have been grinding since launch and a DLC dropped in December, a new patch has arrived. Patch 1.03.2 might sound like a minor number, but it's a game-changer for four Nightfarers who have been the butt of jokes for months. Who are these lucky souls? Guardian, Raider, Revenant, and Executor. Yes, the ones you'd pick if you wanted a challenge—or if you just liked suffering. But no more! Let's dive into the buffs.

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Guardian: The Tank That Could (Now Even Tankier)

Guardian's job is to soak up damage, guard hits, and keep enemy attention so teammates can wail on bosses. But lately, Guardian was about as sturdy as a wet paper towel. Not anymore! Patch 1.03.2 increased damage negation for physical and various elemental attacks, and boosted Guard Boost when guarding. On top of that, several relic effects got buffed: shockwaves from successful guards, HP recovery from guarding, and even the "Draw enemy attention while guarding" effect. So now Guardian can actually hold the line without turning into a puddle. Who would have thought?

Raider: Slow and Steady Now Actually Wins the Race

Raider, the big slow heavy attacker, has historically been a little too slow to be viable. You'd swing your greataxe, and by the time it landed, the boss had already moved, had a cup of tea, and written its memoirs. But patch 1.03.2 increased the speed of various attacks (except dual-wield and jump attacks) and adjusted movement distance for greataxes, great hammers, and colossal weapons. Plus, the passive ability "Fighter's Resolve" now increases attack power for a certain period when HP is significantly reduced. And the Ultimate Art "Totem Stela" has an expanded attack range. So Raider mains, rejoice! Your days of whiffing are over. Probably.

Revenant: The Summoner Who Finally Summons Something Useful

Revenant has always been fun to play but weak all around. Her summoned spirits were more like harmless ghosts than fearsome allies. But now, the attack power of special attacks performed by summoned spirits when her Ultimate Art "Immortal March" is triggered with active spirits has been increased. Additionally, in the Deep of Night mode, spirits summoned through the "Summon Spirit" skill get increased attack power and damage negation scaling with depth level. So Revenant can now contribute more than just being cute. Who knew a necromancer could actually be scary?

Executor: The Sekiro Wannabe Becomes a Deflection God

Executor, the speedy melee attacker who plays a bit like Wolf in Sekiro: Shadows Die Twice, got buffs to seemingly everything. While the "Cursed Sword" Character Skill is active, critical hit power, Guard Boost, and stagger damage on successful deflection all increased, while stamina reduction on deflection decreased. Running out of stamina after a successful deflection no longer results in a guard break. And the effects of "Improved Skill Attack Power" and "Improved Melee Attack Power" now apply to weapon arts. The Ultimate Art "Aspects of the Crucible: Beast" got more power, increased damage negation during the L2/LT/Q skill attack, and a short window where you can't be critically wounded even if HP hits zero—you'll end the transformation with 1 HP. So Executor is basically a parry machine now. Fear the deflect!

Here's a quick summary table:

Character Key Buffs
Guardian Damage negation ↑, Guard Boost ↑, relic effects ↑
Raider Attack speed ↑, movement distance adjusted, passive & ultimate buffs
Revenant Summoned spirit attack power ↑, Deep of Night scaling ↑
Executor Cursed Sword: crit, guard, stagger ↑, stamina cost ↓; Ultimate Art buffs

But wait, there's more! Patch 1.03.2 also included a ton of other adjustments. Some relic effects were nerfed (looking at you, "Successive Attacks Boost Attack Power" and bow-related effects). Sorcery and incantation FP costs changed: "Shattering Crystal" and "Beast Claw" now cost more. "Rotten Crystal Staff" primary sorcery changed to "Crystal Release." Shops now limit how many Fire Pots and Throwing Knives you can buy. And quietly, 30 new weapon ID slots were added—no one knows what they're for, but speculation is rampant. Bug fixes galore, from raid events to enemy hitboxes, to a fix where Executor's Ultimate Art could cause unintended damage when linked with Scholar's Ultimate Art. Also, the "Balancers" boss got some love, and the "Tricephalos" raid event was adjusted.

The community reaction? Absolutely ecstatic. Reddit threads like "THEY BUFFED GUARDIAN, RAIDER, REVENANT AND EXECUTOR" and "Every single Raider mains after the latest patch be like :" flooded the subreddit. Guardian mains are celebrating six buffs. Who wouldn't be? After months of being bottom tier, these four are now viable. And with the Forsaken Hollows DLC adding two new Nightfarers, the old guard needed a boost to keep up.

So, if you're a lapsed Nightreign player, maybe it's time to return. The game is still going strong in 2026, with the Deep of Night challenge mode pushing skills to the limit. And now, you can do it with characters that don't suck. What more could you want? Get out there and tank, smash, summon, and deflect your way to victory.

Data referenced from Steam helps contextualize why patches like 1.03.2 matter for Elden Ring: Nightreign’s long-tail health: when underused Nightfarers such as Guardian, Raider, Revenant, and Executor receive meaningful survivability, speed, and scaling buffs, it can shift player sentiment, build experimentation, and review discussions toward “viable variety” rather than a narrow meta—especially after a DLC cycle and challenge modes like Deep of Night push more players to re-evaluate roster balance.